RESOURCES
AND
MANUFACTURED GOODS
1 Country Allotment Every country is allotted 20 quadrants of 8 different agricultural resources and 20 quadrants of 8 different natural resources. The symbols of the resources and amount of quadrants available for each are listed below:
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Agriculture | Symbol | Amount | Natural Resource | Symbol | Amount |
Wheat | W | 4 | Timber | T | 4 |
Fish | F | 4 | Coal | Cl | 4 |
Corn & Rice | C & R | 6 | Iron | I | 4 |
Dairy | D | 2 | Copper & Tin | Cp & Tn | 4 |
Livestock | L | 2 | Stone, Gold, & Petroleum | S, G, & P | 4 |
Fruit & Cotton | Fr & Co | 2 | |||
Total | 20 | Total | 20 |
2 Resource Value The value of each resource for each stage is listed below:
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Data Table I |
Agriculture Market Value |
Penalties for Environmental Conditions |
Trans. Fee |
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Terrain | Moisture | Season (months) | |||||||||||||
Units |
I | II | III | Mt. | Hill | Wet | Md. | Dry | <3 | 3-5 | 5-7 | 7-11 | 12 | ||
2 | Fr | 40 | 30 | 20 | 40 | 20 | 0 | 15 | 40 | 40 | 40 | 40 | 35 | 0 | 2 |
Co | 40 | 30 | 20 | 40 | 10 | 0 | 15 | 40 | 40 | 40 | 40 | 35 | 0 | 2 | |
2 | D | 30 | 20 | 15 | 20 | 5 | 0 | 5 | 20 | 25 | 5 | 0 | 5 | 15 | 5 |
6 | C | 20 | 15 | 10 | 20 | 5 | 0 | 5 | 20 | 20 | 10 | 0 | 5 | 10 | 2 |
R | 20 | 15 | 10 | 20 | 20 | 0 | 10 | 40 | 20 | 20 | 15 | 15 | 0 | 2 | |
4 | F | 20 | 15 | 10 | X | X | 0 | 5 | 20 | 20 | 15 | 10 | 5 | 0 | 2 |
4 | W | 20 | 15 | 10 | 20 | 5 | 5 | 0 | 10 | 10 | 0 | 0 | 5 | 10 | 2 |
2 | L | 30 | 20 | 15 | 10 | 2 | 2 | 0 | 5 | 10 | 5 | 0 | 0 | 5 | 1 |
Data Table II |
Natural
Resource Market Value |
Terrain Penalties | Trans. Fee |
KEY | ||||||
Units | I | II | III | Mt. | Hill | Flat |
Fr = Fruit Co = Cotton D = Dairy C = Corn R = Rice F = Fish W = Wheat L = Livestock |
T = Timber Cl = Coal I = Iron Cp = Copper Tn = Tin S = Stone G = Gold P = Petroleum |
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4 | T | 40 | 30 | 20 | 30 | 10 | 0 | 3 | ||
4 | Cl | 10 | 40 | 30 | 0 | 5 | 10 | 3 | ||
4 | I | 10 | 40 | 30 | 0 | 5 | 10 | 3 | ||
4 | Cp | 10 | 10 | 20 | 0 | 5 | 10 | 3 | ||
Tn | 10 | 10 | 20 | 0 | 5 | 10 | 3 | |||
4 | S | 40 | 30 | 20 | 0 | 10 | 40 | 5 | ||
G | 40 | 30 | 30 | 0 | 5 | 30 | 5 | |||
P | 10 | 30 | 40 | 40 | 30 | 0 | 5 |
3 Points are acquired by strategically placing the resources close to the market areas (cities). The points you attain for an agricultural resource on the map can be tabulated by taking the original value, minus the terrain penalty, minus the moisture penalty, minus the season penalty, minus the transportation cost. Here is an example for Fruit: Fr (40) - Hill (20) - Wet (0) - 12 months (0) - 3 quadrants (6) = 14 total points. The points you attain for a natural resource on the map can be tabulated by taking the original value, minus the terrain penalty, minus the transportation cost. Here is an example for Timber: T (40) - Flat (0) - 4 quadrants (12) = 28 total points. You may acquire negative points if you have too many penalties, so be careful to place your resources strategically, planning ahead for future growth. 4 Prosperity Index Your country does not receive the total points acquired by your resources minus the penalties, but rather, receives points along a graduated 5-level index:
5 Manufactured Goods and Stage Bonuses Each stage will have additional manufacturing and building bonuses if the members of the country wish to invest in them. If a country sets aside natural resources for investment, they will not count toward the overall point total for that round. Be careful that you do not over-invest, or else you may be caught in a war without adequate points to defend yourself.
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STAGE I: | 1 Bronze (25 points one time) = 10 Copper + 10 Tin |
1 Textiles (15 points one time) = 10 Cotton | |
Fort (15 points each turn) = 200 Timber + 200 Stone | |
STAGE II: | City Upgrade (25 points each turn) = 10 Concrete + 10 Energy + 10 Steel + 100 Gold |
1 Steel = 50 Iron | |
1 Energy = 50 Coal | |
1 Oil = 40 Petroleum | |
1 Concrete = 40 Stone | |
Road Network (20 points each turn) = 10 Concrete + 5 Energy + 50 Gold | |
Dam (1 quadrant at river source; 25 points each turn + 2 points per river square) = 5 Concrete + 5 Energy + 5 Steel + 100 Gold | |
Seaport (1 quadrant at coast; 35 points each turn) = 5 Concrete + 5 Energy + 5 Steel + 5 Oil + 200 Gold | |
STAGE III: | City Upgrade (50 points each turn) = 10 Concrete + 10 Energy + 10 Steel + 10 Oil + 200 Gold |
Highway (50 points each turn; replaces Road Network) = 15 Concrete + 10 Energy + 300 Gold | |
Hydroelectric Dam (75 points each turn + 5 points per river square; replaces Dam) = 10 Concrete + 10 Energy + 10 Steel + 400 Gold | |
Airport (100 points per turn; replaces Seaport) = 10 Concrete + 10 Energy + 10 Steel + 10 Oil + 500 Gold |